September 17–18, 2027 · Sample venue
The programme.
Three tracks. Two days. Eighteen talks. Filter by day and track to find the sessions most relevant to you — or browse everything and plan your path.
20 sessions
Day 1 · Mar 14
08:00
— 09:00
BreakDoors Open & Registration
Pick up your badge, grab a coffee, and connect with fellow builders.
08:00 – 09:00LobbyDay 1 · Mar 14
09:00
— 09:25
KeynoteOpening Keynote: Why We Gather
The ASSEMBLY team sets the tone for two days of deep thinking, honest conversations, and community.
09:00 – 09:25Main StageDay 1 · Mar 14
09:30
— 10:20
DesignTalkSystems at Scale: Building Design Infrastructure for Millions
Maya Chen · Northstar Systems
Maya Chen uses the fictional Northstar Systems case study to unpack the technical and cultural work behind a durable design system.
design systemsscaleculture09:30 – 10:20Main StageDay 1 · Mar 14
10:30
— 11:20
EngineeringTalkThe Edge Runtime Revolution: What It Means for App Architecture
Darius Obi · Edgecraft
Darius Obi traces the sample evolution from server-side monoliths to edge functions and the resulting data and authentication trade-offs.
edgearchitectureperformance10:30 – 11:20Stage BDay 1 · Mar 14
11:30
— 12:20
ProductTalkOpinionated Software: Why Fewer Choices Make Better Products
Priya Rao · Linework
Priya Rao uses a fictional product case study to show how teams can choose deliberate defaults and decide which flexibility matters.
product strategyUXdecision-making11:30 – 12:20Stage CDay 1 · Mar 14
12:30
— 13:45
BreakLunch Break
Illustrative catered-lunch slot on the sample venue terrace, supported by fictional sponsor Northstar Systems.
12:30 – 13:45TerraceDay 1 · Mar 14
14:00
— 14:50
DesignTalkMotion as Communication: Designing Animation with Intent
Kai Nakamura · Form & Function
Kai Nakamura breaks down the grammar of interface animation, what motion communicates, and when a still response is clearer.
animationmotion designinteraction14:00 – 14:50Main StageDay 1 · Mar 14
15:00
— 15:50
EngineeringTalkDistributed Commerce: Building for 100M Merchants Without Breaking
Sofia Martinez · Merchant Works
Sofia Martinez uses a fictional seasonal-commerce scenario to explain reliability principles that apply at different scales.
distributed systemsreliabilityscaling15:00 – 15:50Stage BDay 1 · Mar 14
16:00
— 16:50
ProductTalkDeveloper Experience is Product Experience
James Okonkwo · Signal Mail
James Okonkwo shows how documentation, SDKs, error messages, and support can work as one coherent developer experience.
developer experienceGTMgrowth16:00 – 16:50Stage CDay 1 · Mar 14
17:30
— 19:30
BreakEvening Reception
Open bar and light bites on the rooftop terrace. All attendees welcome.
17:30 – 19:30RooftopDay 2 · Mar 15
08:30
— 09:00
BreakMorning Coffee & Networking
Start day two with coffee, pastries, and hallway conversations.
08:30 – 09:00LobbyDay 2 · Mar 15
09:30
— 10:20
DesignTalkDesigning Human-AI Collaboration That Actually Works
Elena Vasquez · Common Thread AI
Elena Vasquez presents a fictional research programme about understandable human–AI workflows and responsible trust cues.
AIUX researchcollaboration09:30 – 10:20Main StageDay 2 · Mar 15
10:30
— 11:20
EngineeringTalkCollaborative Editing at Scale: Lessons from Canvas Lab
Marcus Hill · Canvas Lab
Marcus Hill uses the fictional Canvas Lab editor to compare CRDTs, operational transforms, and performance trade-offs.
CRDTsreal-timecollaboration10:30 – 11:20Stage BDay 2 · Mar 15
11:30
— 12:20
DesignTalkBridging the Gap: What Design Engineering Actually Looks Like
Aisha Brooks · Edgecraft
Aisha Brooks defines a practical design-engineering workflow across interaction, accessibility, component APIs, and visual refinement.
design engineeringCSSprototyping11:30 – 12:20Stage CDay 2 · Mar 15
12:30
— 13:45
BreakLunch Break + Workshop Sign-Ins
Lunch and optional afternoon workshop registration. Workshops are first-come, first-served.
12:30 – 13:45TerraceDay 2 · Mar 15
14:00
— 14:50
EngineeringKeynoteThe Real-Time Web: Building Multiplayer Apps for Every Category
Rafael Lima · Relay Grid
Rafael Lima maps the product and technical decisions behind presence, concurrency, offline recovery, and shared state.
real-timecollaborationmultiplayer14:00 – 14:50Main StageDay 2 · Mar 15
15:00
— 15:50
DesignTalkUtility-First Design: How Constraint Breeds Creativity
Nina Patel · Utility Studio
Nina Patel explores how utility-first thinking and deliberate constraints can support coherent design and implementation.
Tailwinddesign philosophyconstraint15:00 – 15:50Stage BDay 2 · Mar 15
16:00
— 16:50
ProductTalkGenerative Video: The Interface Layer for AI Creativity
Tom Withers · Moving Image Lab
Tom Withers considers the interface layer between generative models and human creators through a fictional creative-tool case study.
generative AIvideocreative tools16:00 – 16:50Stage CDay 2 · Mar 15
17:00
— 17:45
KeynoteClosing Keynote: The Year Ahead
All speakers join to reflect on the most important themes of the conference and look ahead at what the next 12 months will bring for builders.
17:00 – 17:45Main StageDay 2 · Mar 15
18:00
— 19:30
BreakFarewell Drinks
The final send-off. Swap cards, make plans, and come back next year.
18:00 – 19:30Lobby Bar
